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MetaVR Visuals Used at USAF Test Pilot School To prepare student pilots for flying the next generation of USAF fighter aircraft, the USAF Test Pilot School (TPS) at Edwards Air Force Base, California, began training students in 2007 with aviation simulators designed to teach current and advanced avionics concepts, including the current sensor capabilities of fourth and fifth generation aircraft.
The sensors on the simulation system developed by ZedaSoft Inc. include electro-optical (EO) targeting, Forward Looking Infrared Receiver (FLIR) technology, Synthetic Aperture Radar (SAR), and multiple sensor cockpit management techniques. ZedaSoft deployed their Portable Simulator Desktop (PSD) solution with MetaVR’s Virtual Reality Scene Generator™ (VRSG) image generation software. The simulator is configured with four VRSG channels, each running on a small form-factor 1U rackmount computer. The channels provide four out-the-window views. The left channel generates EO or IR imagery concurrent to generating the out-the-window imagery and digitally transmits the imagery over the network to the multi-function display (MFD). The top channel generates VRSG Radar imagery concurrent to generating the out-the-window imagery. All channels are fully correlated to the Edwards AFB terrain and cultural database area.
The simulation system is based on ZedaSoft’s patent-pending Container Based Architecture (CBA), which enables TPS student pilots to observe the avionics capabilities of different generations of aircraft by instantaneously switching from one aircraft type to another in the same scenario. Such observations are valuable for learning workload management techniques. The simulator includes a 24" touch-screen virtual instrument display, hands-on-controls, four 24" monitors for out-the-window viewing, a sensor channel, and all necessary computers housed in a single rolling case. A virtual Helmet-Mounted Display (HMD) system provides students standard HMD symbology drawn within the VRSG out-the-window channels. This integrated visual scene symbology method is also used to overlay Heads-Up Display (HUD) symbology on the center out-the-window channel. The HMD symbology is oriented using the Intersense IS-900 head-tracking system, which is mounted on a student’s headset.
The images above and below show the cockpit multi-function displays with VRSG supporting the F-16 radar's ground map mode on the left, and the targeting pod's IR presentation on the right. Within each image, the radar and the targeting pod displays show the same point on the ground.
The F-16 radar supports field-of-view modes that let it zoom in on an area and provide a refined image. The NORM mode display is an angular sweep that one typically associates with radar, as shown on the left in the image directly above. The other modes zoom in on a patch of ground that's much smaller than the coverage shown by NORM mode. Similarly the targeting pod (shown on the right in both cockpit images) supports three field-of-view options. For ZedaSoft's most extensive use of VRSG to date, MetaVR worked with ZedaSoft to put together a flexible system for plugin configuration. This system runs the targeting pod's IR in an off-screen window on the left out-the-window channel, and runs the radar simulation on the top center channel along with the out-the-window channel. ZedaSoft also implemented graphic overlays, which were integrated with VRSG in plug-in form. The graphic plugins include a HUD in the center channel, an emulated HMD in all four channels, and a variation of Highway-In-The-Sky (HITS) in all four channels. This simulation system gives student pilots the opportunity to simulate their exact EO flight mission in advance of flying the mission in the actual aircraft. All images shown above courtesy of ZedaSoft, Inc. The US Air Force does not endorse MetaVR, ZedaSoft, or their product
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