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Building 3D Virtual Worlds
Summary of MetaVR's Available 3D Databases
North America 3D Metadesic Terrain
Rapid Terrain Creation
Evolution of 3D Content
Metadesic 3D Visualization Architecture
Aerial Refueling Simulation
VT Air National Guard Airfield
Incorporating GPS Survey Data into Terrain
3D Terrain for UGV Future Combat Systems
Mine Resistant Ambush Protected (MRAP) Entities
Threshold Requirements for Simulating Terrain
Synthetic Vision Cockpit
Evolution of Terrain Fidelity
MetaVR's MDX Technology
MetaVR's Improved NTC Database
UAV Visualization
Urban Environments
PC-Based Render Engine
Networked Virtual Worlds
Simulated LLDR
Other Providers
Published Papers
Conner's Corner

The technologies used in MetaVR™ products include MetaVR's own innovations and associated Windows PC-based commercial technology advancements in the industry.

  Building 3D Virtual Worlds
Summary of MetaVR's Available 3D Terrain
These databases are a subset of the databases MetaVR has built with its terrain generation tools, and are available to customers with VRSG™ 5 licenses at no cost beyond a fee for the hard drive on which they are delivered. more>
North America 3D Metadesic Terrain
MetaVR has used its terrain generation tools to build a seamless 3D terrain of North America. The terrain was constructed from 100 meter elevation data with .3m, 1m, 5m, and 15m imagery covering a 1,037-geocell area. The terrain tiles reside in a geocentric coordinate system and are suitable for real-time visualization, simulation, and synthetic vision more>
Rapid Terrain Creation
WorldPerfect™ can build MetaVR MDX, OpenFlight, and SAF CTDB databases from the same source data. When a WorldPerfect terrain database is visualized in MetaVR's VRSG real-time scene manager, the results are realistic virtual worlds rendered on high performance image generators. more>
Metadesic Visualization Architecture
Metadesic™ is MetaVR's revolutionary virtual terrain architecture that solves a variety of problems associated with projection-based, monolithic visual databases. more>
Incorporating GPS Survey Data into Terrain
One starting point for building a virtual environment is to survey the geographic area of interest with remote sensors. more>
Evolution of 3D Content
The visual quality of 3D models constantly evolves for improving real-world depiction for multiple spectrums. more>
Aerial Refueling Simulation
MetaVR's 3D military vehicle model library contains a set of models with sufficient geometric detail to simulate the challenging operation of aerial refueling. more>
Virtual VT ANG Airfield at Burlington International Airport
MetaVR's 6-geocell Metadesic-formatted 3D terrain is comprised of 47 GB of data of Vermont and upstate New York, with 60-meter post spacing, 1 meter imagery with 0.5 meter imagery inset of the VT ANG airfield and base facilities. more>
MetaVR's 3D Mine Resistant Ambush Protected (MRAP) Entities
MetaVR's 3D military vehicle model library contains a set of high-quality MRAP entities for simulating IED attacks or route clearance operations. more>
MetaVR's 3D Terrain for UGV Future Combat Systems
MetaVR has developed a visual database to support future combat system experiments. more>
Threshold Requirements for Simulating Terrain in Future Combat Systems
Customers use MetaVR's 3D virtual-world creation and visualization products to prototype robotic and crew-based future-combat systems vehicles that use 1-meter elevation data and 30 centimeter imagery for their real-time simulated terrain. more>
Synthetic Vision Cockpit
Synthetic vision has the potential to improve safety in aviation through better pilot situational awareness and enhanced navigational guidance, as described in this paper. more>
Evolution of Terrain Fidelity
The ACRT NTC database, in MetaVR's MDX format, was constructed from one-meter resolution aerial photography natural color imagery, and 30-meter elevation posts. Cultural features that match the imagery were inserted with MetaVR's WorldPerfect terrain-creation application. more>
MetaVR's Improved NTC Database
MetaVR built a 3D version of the National Training Center (NTC) terrain database for use on PC-based visual systems. more>
MetaVR's MDX Technology
MetaVR's MDX format is a runtime database format optimized for real-time simulation with the goal of achieving 60Hz update rates for geographically expansive and geometrically complex virtual worlds. more>
UAV Visualization
MetaVR provides the visualization software for the largest unmanned aerial vehicle (UAV) simulation program in the United States. The MetaVR MUSE VRSG system provides the visualization system component for MUSE that generates synthetic payload scene video and/or imagery of the 3D battlefield with simulated target entities. more>

  PC-Based Render Engine
Multi-Channel PC Image Generator
The synchronized multi-channel IG is the VRSG render engine with added support for MetaVR's multi-channel protocol. The UDP-based network interface enables your simulation model to control an unlimited number of VRSG channels. more>
Viewpoint Protocol
The multi-channel viewpoint protocol is a networked-based interface to the VRSG PC-based image generator. It enables a simulation host, running on a separate computer, to control an unlimited set of VRSG visual channels dedicated to that simulator. more>
Forward Observer Laser Designator
VRSG supports 3 or 6 degree-of-freedom position tracking technology from InterSense. This capability totally immerses users in a simulated world with either a handheld visual device or a head-mounted display. more>
Texture Compression
MetaVR's use of texture compression meets the need for visualizing increasingly larger geospecific with smaller on-disk footprints. more>
Why Use Direct X
When MetaVR software technology is combined with DirectX and consumer-level graphics cards, the result is PC-based immersive virtual environments with the highest performance to price ratio in the industry. more>
Control Measures
Through extensions to the DIS protocol, VRSG can generate and display 3D control measures in real time. more>
 Urban Environments
MetaVR 3D Replica of Ft. Campbell Special Operations Urban Training Environment
WorldPerfect automatically compiled the multi-resolution elevation data sets and produced a detailed tinned area of the MOUT site that shows subtle terrain relief. more>
Extended Ft. Benning Urban Site
Using 0.5 meter resolution imagery with 30 meter elevation data of the Ft. Benning area, the extended 30 x 40 km McKenna terrain database was built using MetaVR's WorldPerfect. more>
Micro-UAV Training in an Urban Environment
With MetaVR simulation technology, you can prototype and develop urban training systems and test them in a simulated urban environment that very closely matches reality. more>

 Networked Virtual Worlds
Networked multiplayer worlds are typically comprised of users distributed across geographic boundaries all seeing themselves simultaneously in a common virtual world. The environment constituents are connected by local area networks (LANS) and wide area networks (WANs).
Overview

 Other Providers
Providers of complementary visualization simulation technology.
Industry Providers
Companies that provide high-quality, visualization and simulation-related applications.
Simulated LLDR
When the simulated LLDR device is coupled with MetaVR's 3D visualization technology, MetaVR VRSG generates the simulated sensor video 3D scene and the range and coordinates of the designated target. and coordinates of the designated target. more>
OpenFlight Support
MetaVR utilities for converting OpenFlight models and databases to MetaVR format.
 CONNER'S CORNER
Game Reviews
A look at the latest games from a MetaVR visualization perspective. more>
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