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Summary
of MetaVR's Available 3D Terrain
These databases are a subset of the databases MetaVR has built
with its terrain generation tools, and are available to customers
with VRSG™ 5 licenses at no cost beyond a fee for the hard
drive on which they are delivered. more>
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North
America 3D Metadesic Terrain
MetaVR has used its terrain generation tools to build a seamless
3D terrain of North America. The terrain was constructed from
100 meter elevation data with .3m, 1m, 5m, and 15m imagery
covering a 1,037-geocell area. The terrain tiles reside in
a geocentric coordinate system and are suitable for real-time
visualization, simulation, and synthetic vision more>
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Rapid
Terrain Creation
WorldPerfect™ can build MetaVR MDX, OpenFlight, and SAF CTDB
databases from the same source data. When a WorldPerfect terrain
database is visualized in MetaVR's VRSG real-time scene manager,
the results are realistic virtual worlds rendered on high
performance image generators. more>
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Metadesic
Visualization Architecture
Metadesic™ is MetaVR's revolutionary virtual terrain
architecture that solves a variety of problems associated
with projection-based, monolithic visual databases.
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Incorporating
GPS Survey Data into Terrain
One starting point for building a virtual environment is to
survey the geographic area of interest with remote sensors.
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Evolution
of 3D Content
The visual quality of 3D models constantly evolves for improving
real-world depiction for multiple spectrums.
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Aerial
Refueling Simulation
MetaVR's 3D military vehicle model library contains a set
of models with sufficient geometric detail to simulate the
challenging operation of aerial refueling.
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Virtual
VT ANG Airfield at Burlington International Airport
MetaVR's 6-geocell Metadesic-formatted 3D terrain is comprised
of 47 GB of data of Vermont and upstate New York, with 60-meter
post spacing, 1 meter imagery with 0.5 meter imagery inset
of the VT ANG airfield and base facilities.
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MetaVR's
3D Mine
Resistant Ambush Protected (MRAP) Entities
MetaVR's 3D military vehicle model library contains a set
of high-quality MRAP entities for simulating IED attacks or
route clearance operations.
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MetaVR's
3D Terrain for UGV Future Combat Systems
MetaVR has developed a visual database to support future combat
system experiments.
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Threshold
Requirements for Simulating Terrain in Future Combat Systems
Customers use MetaVR's 3D virtual-world creation and visualization
products to prototype robotic and crew-based future-combat
systems vehicles that use 1-meter elevation data and 30 centimeter
imagery for their real-time simulated terrain.
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Synthetic
Vision Cockpit
Synthetic vision has the potential to improve safety in aviation
through better pilot situational awareness and enhanced navigational
guidance, as described in this paper. more> |
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Evolution
of Terrain Fidelity
The ACRT NTC database, in MetaVR's MDX format, was constructed
from one-meter resolution aerial photography natural color
imagery, and 30-meter elevation posts. Cultural features that
match the imagery were inserted with MetaVR's WorldPerfect
terrain-creation application. more>
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MetaVR's
Improved NTC Database
MetaVR built a 3D version of the National Training Center
(NTC) terrain database for use on PC-based visual systems.
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MetaVR's
MDX Technology
MetaVR's MDX format is a runtime database format optimized
for real-time simulation with the goal of achieving 60Hz update
rates for geographically expansive and geometrically complex
virtual worlds. more>
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UAV
Visualization
MetaVR provides the visualization software for the largest
unmanned aerial vehicle (UAV) simulation program in the United
States. The MetaVR MUSE VRSG system provides the visualization
system component for MUSE that generates synthetic payload
scene video and/or imagery of the 3D battlefield with simulated
target entities. more>
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Multi-Channel
PC Image Generator
The synchronized multi-channel IG is the VRSG render engine
with added support for MetaVR's multi-channel protocol. The
UDP-based network interface enables your simulation model
to control an unlimited number of VRSG channels. more>
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Viewpoint Protocol
The multi-channel viewpoint protocol is a networked-based
interface to the VRSG PC-based image generator. It enables
a simulation host, running on a separate computer, to control
an unlimited set of VRSG visual channels dedicated to that
simulator. more>
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Forward Observer Laser Designator
VRSG supports 3 or 6 degree-of-freedom position tracking technology
from InterSense. This capability totally immerses users in
a simulated world with either a handheld visual device or
a head-mounted display. more> |
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Texture Compression
MetaVR's use of texture compression meets the need for visualizing
increasingly larger geospecific with smaller on-disk footprints.
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Why Use Direct X
When MetaVR software technology is combined with DirectX and
consumer-level graphics cards, the result is PC-based immersive
virtual environments with the highest performance to price
ratio in the industry.
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Control Measures
Through extensions to the DIS protocol, VRSG can generate and display 3D control measures
in real time.
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